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Rfactor 2 cars
Rfactor 2 cars







rfactor 2 cars
  1. #RFACTOR 2 CARS CODE#
  2. #RFACTOR 2 CARS SERIES#

#RFACTOR 2 CARS SERIES#

I don’t have a timeline for it yet though, so in the short term, making your own series is probably your best bet. The opponent selection is a part of the UI that we ported straight from the old UI, but we know we need to overhaul it completely to make it more useful and user-friendly. The best way to save those is to create a new series (rfmod) but I’ll admit that is a lot of work to just select a few opponents. When will the opportunity finally be given to select the vehicle opponents in the UI that I want and then save them? In RRRE a matter of minutes, in rF2 currently, well …. I’m sure you are aware that there are some great third-party tools out there such as SimHub that do a great job, and I would certainly recommend taking a look at those.

#RFACTOR 2 CARS CODE#

I think you can see that more recent displays are better than the older ones, but we need to overhaul the code that renders these to really add data like wheelspin indications, multipage displays, etc.

rfactor 2 cars

We are still rather limited in what we can show on dashboards and in the digital displays. Is there a plan to provide correct car displays (edit: with displays I mean the dashboards of course), with correct data? Tomislav Leskovic I’ve passed this on to our QA department for validation, and I’m sure they will address these. Thing is, this is absolutely easy fix but has not been done ever since cars have been released, and we are talking about paid content here. When will the car descriptions for some cars get fixed so that all available liveries can be selected? For example, try selecting AUDI GT3 2018 #1 and AUDI GT3 Evo #1 and check loaded cars (there are a couple other issues with official car description as well).

rfactor 2 cars

If we get a better deal, we’ll consider it. The main reason why we did not add this car to the pack yet is licensing cost. Good question, and I would be rich if I could predict the future. On that note, let’s move on with the first half of our questions about cars.Īs this time is about automobiles, will the Lamborghini be included in the GT3 in future? Thank you! juanchioooo That said, there are certainly a few longer-term developments that are still being worked on, but are not yet in a state that we feel comfortable revealing them, and we are also looking at backporting a few of the developments from the NASCAR game back to rFactor 2. This is due to the fact that we’ve had a few developers leaving Studio 397 and even though we are actively looking for new people, this is a process that will take some time. Still some of you observed that updates to rFactor 2 have slowed down over the last few months. Over time the team working on the NASCAR game, although sometimes varying in composition, has been roughly the same size. We were already involved in the development for over two years now, so way before the acquisition. A lot of you are wondering what our involvement is in the just released NASCAR 21: Ignition game and how this affects our ongoing commitment to rFactor 2. Arriving much later than originally planned, we have a massive Q&A session this time, and we would like to start by thanking everybody for taking the time to submit all these questions! We decided to split the list in half, with the second half arriving next week.īefore we get started with those questions though, we would like to address a question that has been asked quite a few times in these past weeks.









Rfactor 2 cars