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For instance if a province contains fertile soil, an apiary can be built in that province. Provinces can have up to three attributes called ' province features' which allow the construction of certain buildings. The player can renounce his faith and adopt another official religion (except paganism) but such religious conflict will often split the kingdom up and one must reunify the nations as a result.
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Paganism is the only religion the player or other kingdoms cannot convert to, the only way to play as a pagan nation is to start the game as one.
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Pagans do not collect piety (a religious resource used to build certain units and buildings and perform some diplomatic options) so are free to focus on gold and are not troubled by religious problems such as religious tension but they have a penalty on their income and have bad relations with all other religions. Paganism is the smallest religion being found only in Scandinavia and some parts of eastern Europe. Islam is found in north Africa and the middle east. This is a powerful ability but it has a long cool down period. Islamic empires have the ability to call a Jihad which is similar to a Crusade and will cause armies to spawn at their borders and attack any invaders or rebels. These factions can declare independence and form their own churches which grants them a greater sum of gold while lacking the disadvantage of being excommunicated which results in a gold penalty. Orthodox factions are located in south east Europe and answer to Byzantium. The Catholic Church is located in Western Europe and the Mediterranean. From then on, the player controls the Pope and can choose to excommunicate kingdoms and call for crusades, a successful crusade can result in a puppet state that is unquestionably loyal to the leader of the crusade or plunder the town for a huge sum of gold. If the player happens to have a very experienced cleric, there is a chance he will be chosen as Pope. When the Pope dies, his successor is chosen among several clerics throughout Europe. When a player chooses to go on a crusade they are granted powerful Crusader units. He can excommunicate catholic kingdoms and call for crusades against non-catholic kingdoms. The catholic Pope has much influence in medieval Europe. There are 4 different types of religion: The Catholic Church, The Orthodox Church, Islam, and Paganism. Religion plays an important role in Knights of Honor. However, the player is free to do whatever they wish. The main goal of the game is to become emperor of Europe. Compared to other strategy games, building structures in KOH takes a rather long time. Thus, not all buildings can be built in a city and the player must carefully consider what to build for a particular city. A city only has limited room for buildings.
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Other buildings are needed to recruit certain units (such as a swordsmith for sword-wielding units or a fletcher for bow-wielding units) or to defend the city such as walls and towers.
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The city, however has room for several buildings which can give bonuses to the rural areas or the city itself, such as more piety in the monasteries when a church is built or a higher income from the towns when a market is present in the city. These rural areas can't be altered and are placed randomly across the map before each game. Each province is governed by a city and contains several 'Rural Areas' which can be towns, farms, monasteries and coast towns. The map is divided into parcels of land called provinces. Knights of Honor is played on a large map of Europe spanning from Ireland to Caucasus and from Scandinavia to the northern coast of Africa. Knights of Honor - Fantasy Armageddon v.1062019 Knights of Honor - Britannia Scenario Modpack Knights of Honor - Crusader Scenario Modpack Knights of Honor - Dusk of Glory v.1.8 Director's Cut Knights of Honor - Economy expansion mod v.1.8.3 Knights of Honor - Forge of Empires v.1.1 Knights of Honor - Muskets Of Honor v.19122014 Knights of Honor - World Scenario v.18082015
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